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    <title>Geoff&apos;s Blog</title>
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    <id>tag:dawnrunner.com,2008-10-19:/blogs/geoff//3</id>
    <updated>2009-05-28T04:13:18Z</updated>
    
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<entry>
    <title>Skateboard Dolly Project: Part 1 (Concept)</title>
    <link rel="alternate" type="text/html" href="http://dawnrunner.com/blogs/geoff/2009/05/skateboard-dolly-project-part-1.html" />
    <id>tag:dawnrunner.com,2009:/blogs/geoff//3.100</id>

    <published>2009-05-28T02:33:13Z</published>
    <updated>2009-05-28T04:13:18Z</updated>

    <summary>One of the most important aspects of professional looking film is camera movement. Of course, dollies, cranes, jibs and steadicams are some of the most expensive pieces of equipment on the set, not only because they are precision machines but...</summary>
    <author>
        <name>Geoff Peck</name>
        <uri>http://dawnrunner.com/blogs/geoff</uri>
    </author>
    
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        <![CDATA[<p>One of the most important aspects of professional looking film is camera movement. Of course, dollies, cranes, jibs and steadicams are some of the most expensive pieces of equipment on the set, not only because they are precision machines but also due to their sheer size. On the DIY side of filmmaking, there are a million novel ideas about achieving camera moves (basically mount the camera to something that moves and you have a new mount!), but many aren't exactly capable of smooth professional moves or the durability that is needed on set. I know, I've built a few failures myself. Lately I've been trying to aim for something that is ideally the best of both worlds but is at least somewhere between the two.</p>

<p>We have a scratch-built 4-way steering doorway dolly already and it works wonderfully. I'll post some of the details of that build later. While it has an amazing turning radius and is very durable, it is also very heavy and not super smooth (although that depends on where you're shooting). So to beef up our dolly collection for some upcoming projects I'm building something new. Well something tried and true actually; a mainstay of indie filmmakers everywhere, the skateboard dolly.</p>]]>
        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a rel="lightbox[drp]" href="http://dawnrunner.com/blogs/geoff/images/dollies/skateboard-dolly1.jpg"><img alt="Skateboard Dolly Example" src="http://dawnrunner.com/blogs/geoff/assets_c/2009/05/skateboard-dolly1-thumb-300x295.jpg" width="300" height="295" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></a></span>Skateboard dollies are so called because they use skateboard wheels. They can be as simple as a dozen-plus skateboard wheels and a sheet of plywood (and maybe a broom handle if you want a push bar. They have many advantages too. The skateboard wheels have built-in bearings making them easy to work with and since they are available everywhere skateboards are sold they are easily replaceable and fairly cheap. Skateboard dollies are also pretty much require track of some sort. So unless you have access to track or want to rent (if you can buy real dolly track, then buy a dolly too) a skateboard dolly maybe useless for you. Track, or lack there of, is the very reason we build a doorway dolly first. </p>

<p>Track may be an issue but there is more than one solution. Film track is stainless-steel tubing 24.5" apart on center. It usually collapses like a parallelogram for transport, has a flat base for shimming and leveling and interlocks with the next track section. Curved pieces are available too. And it's expensive. For our use, however, track can be any length of rigid, smooth, parallel material. We considered PVC tubing or even EMT Conduit. The PVC would be too flexible in my opinion (although other's use for their dollies) and conduit is a little more expensive than I'm willing to go. And you buy two lengths and have to find some way of keeping them parallel by tying them together somehow. I'm going to ignore curved track for now, since homemade solutions are complicated to say the least.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Server Cable Rail" src="http://dawnrunner.com/blogs/geoff/images/dollies/server_rail.jpg" width="315" height="196" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></span>The solution I chose is somewhat a product of our location. Being located in silicon valley means there are a lot of computer hardware recyclers and resellers. That's great for building a <a href="http://dawnrunner.com/singularity">spaceship</a>. I was wandering around <a href="http://weirdstuff.com">WeirdStuff</a> and I came across some huge server racks and related accessories. The cable rails caught my eye. They're made of relatively thick-walled rectangular steel tubing, joined by cross pieces. And best of all they were powder coated black.</p>

<p>I haven't decided what to do about joining lengths of the rail together smoothly, but some of them were 12 feet long so that might not be an issue. Going with this track though mostly rules out a ride-on dolly. It's only about a foot wide, so making a dolly wide enough for a rider would probably be unstable. That's okay with me since I've got a different idea: keep the camera low (for stability) and near the track and raise the track to the height you need. I plan on using a hi-hat for my bogen 519 tripod head and building a rolling base for that. Something as simple as sawhorses can raise the track up with the added benefit of making leveling easier and eliminating shims altogether. The track is rigid enough for this application.</p>

<p>I plan on using the Manfrotto 325B hi-hat. That may not exactly sound like it fits with my low cost plans and that might be true. But we need a hi-hat for low angle shots anyway, and the 325B provides a 100mm bowl interface and has convenient mounting options. It can be mounted to this skateboard dolly, I can build a skater dolly (yeah, it's different), I can use it as a base to attach my tripod head to a crane and in plenty of other situations. So it's more or less an investment for multiple projects and that's one of my core philosophy when building new equipment; I could go for the really cheap solution now and build again later or I can get the one semi-expensive piece now and make it interchangeable and useful in a multitude of situations. A lot more bang for a little more buck.</p>

<p>This post is getting very long now, so check out the next part of the project. I promise it will be more about the specifics and details of the project and probably more to the point (but I can't promise I won't ramble).</p>]]>
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<entry>
    <title>Starting Arts Commercial Animatic</title>
    <link rel="alternate" type="text/html" href="http://dawnrunner.com/blogs/geoff/2008/10/starting-arts-commercial-anima.html" />
    <id>tag:dawnrunner.com,2008:/blogs/geoff//3.58</id>

    <published>2008-10-21T03:01:43Z</published>
    <updated>2009-05-27T22:24:18Z</updated>

    <summary>Get the Flash Player to see this player. var s98 = new SWFObject(&quot;/mt/mt-static/plugins/DRPMedia/flvplayer.swf&quot;,&quot;single&quot;,&quot;400&quot;,&quot;244&quot;,&quot;7&quot;); s98.addParam(&quot;allowfullscreen&quot;,&quot;true&quot;); s98.addParam(&quot;wmode&quot;,&quot;transparent&quot;); s98.addParam(&quot;width&quot;,&quot;400&quot;); s98.addParam(&quot;height&quot;,&quot;244&quot;); s98.addVariable(&quot;image&quot;,&quot;http://dawnrunner.com/videos/SA08-1_animatic.jpg&quot;); s98.addVariable(&quot;file&quot;,&quot;http://dawnrunner.com/videos/SA08-1_animatic.flv&quot;); s98.write(&quot;videoplayer98&quot;); Here&apos;s the animatic for the commercial we&apos;re shooting in the next week. The idea was to capture the feeling and...</summary>
    <author>
        <name>Geoff Peck</name>
        <uri>http://dawnrunner.com/blogs/geoff</uri>
    </author>
    
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        <![CDATA[<span class="mt-enclosure-drpmedia" style="width: 400px;"><p id="videoplayer98" style="margin:10 auto 10 auto;"><a href="http://www.macromedia.com/go/getflashplayer">Get the Flash Player</a> to see this player.</p>
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<p>Here's the animatic for the commercial we're shooting in the next week. The idea was to capture the feeling and idea of what Starting Arts does without just coming out and saying it. That'd be an informercial. So instead of telling about what's going on in the animatic, I'm going to talk about the process of making it.</p>]]>
        <![CDATA[<p>The process started with the storyboards. Andrew drew the boards for this project (after James and I made thumbnail sketches of each panel). I scanned the boards and started the process of breaking them down into photoshop layers. This is the most time consuming part. Any part of the frame that you want to move will need to be cut out and put on a separate layer. Also backgrounds will have to be recreated using the clone tool.</p><p>I started by making a new image for each frame. In this case I chose the NTSC DV preset.</p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="sa08-1_anim_new_image.jpg" src="http://dawnrunner.com/blogs/geoff/2008/10/20/sa08-1_anim_new_image.jpg" width="450" height="318" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span><p>Animatics don't really need to be in HD, so this preset is fine. The nice thing about using this preset is that you get guides to show you the title and action safe areas of the frame, and that may help in some situations. So here's frame two of the storyboard when I started:</p><div style="text-align: left;"><br /></div><div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="sa08-1_anim_new_image_2.jpg" src="http://dawnrunner.com/blogs/geoff/2008/10/20/sa08-1_anim_new_image_2.jpg" width="450" height="305" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></div><div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="sa08-1_anim_palette.jpg" src="http://dawnrunner.com/blogs/geoff/2008/10/20/sa08-1_anim_palette.jpg" width="206" height="254" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></span></div><div>I started by duplicating the flat storyboard layer, making a new layer for each element that will be animated. I also named the layers at this point. That makes it easy to just go down the list and isolate the element in the layer name.</div><div><br /></div><div>I like to tackle the background first before starting with all the cloned layers. This is where the clone tool comes in handy. The objective is to make a clean plate so when the elements move we don't see a blank canvas behind them. </div><div><br /></div><div>With this particular frame, I selected the upper left section, copy and pasted it, and flipped it with the transform tool to recreate the upper right corner. Then I finished up with the clone tool.</div><div><br /></div><div>Once the background was ready I moved on to the rest of the layers. I used a drawing tablet and the eraser tool to cut out the elements, but it could also be done using the selection tool. The only tricky part is recreating the parts of each layer that is covered by another layer. I used the clone tool in some places and just drew freehand in other. It doesn't have to perfect because, again, this is only an animatic. Here's an example of the resulting layers:</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="sa08-1_anim_layers.gif" src="http://dawnrunner.com/blogs/geoff/2008/10/20/sa08-1_anim_layers.gif" width="360" height="200" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></div><div>Notice that I didn't add on the fingers on the right hand. That wasn't an important element to add, but I did need to recreate the bottom of the box since it was not originally drawn.</div><div><br /></div><div>I repeated this process for all the frames of the storyboard, which for this 30 second commercial was only seven images. Bigger projects with more panels would be very time consuming, so it would be best to choose to make animatics only for important sequences.</div><div><br /></div><div>On other thing to consider is actually creating all the layers when drawing the storyboards. This is a little bit difficult when drawing on paper (but it's a good idea to continue drawing the elements that will move beyond the storyboard frame) but separate layers are pretty easy to make when drawing digitally.</div><div><br /></div><div>Once all the layers were set for each panel I moved on to After Effects. I made sure to import the files as photoshop compositions. Also my files were named sequentially (Frame 1.psd, Frame 2.psd, etc) so I had to uncheck the Photoshop Sequence box. </div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="sa08-1_anim_ae_import.jpg" src="http://dawnrunner.com/blogs/geoff/2008/10/20/sa08-1_anim_ae_import.jpg" width="450" height="399" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" />Now I had a separate composition for each storyboard panel. I'm not going to explain exactly how I animated the layers, it just basic keyframing of positions and rotations. I also used the puppet tool. One thing to note is that storyboard frames tend to be at the end or at the very least the middle of the action, so it helps to set key frames at the half-way point of the comp and work backward when animating. I chose to do the animating in each composition and make a master composition to combine each of the separate animations. The advantage of this, beside keeping things organized, is I was able to adjust the timing of the animation of each frame just by changing the layer's time stretch value.</span></div><div><br /></div><div>After the animation was working well I did a few other things like coloring the layers to help them stand out and I added the particle effects to show where we'd have particles in the final. </div><div><br /></div><div>And that's the basics of making animatics.</div>]]>
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